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1. Fixing Non-Manifold Geometry
Preface:
It is easy to become distracted by new toolkits/workflows or competing software. This guide will briefly go over the most important requirements for prepping your model for a game engine
1. Fixing Non-Manifold Geometry: Anchor fixgeo fixgeo
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Unreal Engine warning if this model is exported as is:
3. Fixing Overlapping UVs Anchor fixuv fixuv
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