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Lab 12: Graphical User Interfaces (GUI's) in Java

For most of the relevant Information on how to build GUIs in Java, see the following reference:  Java GUI Programming Primer

The content below discusses material not explicitly covered in the above reference.

Basic structure of a simple GUI application:

import java.awt.*;
import javax.swing.*
import java.awt.event.*;

class MyGUIApp extends JFrame {
    /**
     * Constructor for the GUI.
     */
    public MyGUIApp() {
        // initialize fields here.

        initGUI();  // initialize the GUI components
    }

    /**
     * Actually start the GUI
     */
    public void start() {
       // Do any last second initializations, if needed.
       setVisible(true);  // Make the GUI visible
    }

    /**
     * Initialize the GUI components
     */
    private void initGUI() {
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // Causes the application to end if the GUI frame is closed.

        // instantiate, initialize and connect all the GUI's components here.

    }

    /**
     * Main method that starts the app.
     * In general, this would not be in this class but rather in a separate "controller" class
     * with slightly different coding (as required for a true Model-View-Controller system).
     * We put it here for now, for simplicity's sake only.
     */
    public static void main(String[] args) {
         MyGUIApp view = new MyGUIApp();  // instantiate the GUI but don't show it yet.
         // Model classes would be instantiated here plus any other required objects.
         view.start();  // Start the application by making the GUI visible.
    }
}
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